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Julian Delphik |
Approved Character Sheets, Open-Roleplay only |
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Any changes needed to these sheets must be made in replies and if warranted i will make the appropriate changes to the sheet.
Last Edited By: Julian Delphik 08/10/08 03:40:26.
Edited 1 time.
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Julian Delphik |
Glorn Globberstan (approved) | ||
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Character Name : Glorn Glooberstan Character Race : Gnome
Intelligence : 12/ +1
Gnome hook hammer + 0 \ 1d6/1d4 \ x4/x3 \ bludgeon-piercing \ single handed use
Name: Total Mod = (Ability) + # ranks + (racial/feat) Appraise : 1= 1(Int) +0 ranks Balance : 3= 3(Dex) +0 ranks Bluff : 1= 0(Cha) +0 ranks +1(racial/feat...)* Climb : -1= -1(Str) +0 ranks Craft [alchemy]: 3= 1(Int) +0 ranks +2(racial/feat...) + Decipher Script : 2 = 1(Int) +1 ranks Diplomacy : -2 = 0(Cha) +0 ranks -2(racial/feat...) + Disable Device : 5 = 1(Int) +4 ranks Disguise : 0 = 0(Cha) +0 ranks * Escape Artist : 8= 3(Dex) +3 ranks +2(racial/feat...) Forgery : 1 = 1(Int) +0 ranks Gather Information : 0 = 0(Cha) +0 ranks * Hide : 10= 3(Dex) +3 ranks +4(racial/feat...) Intimidate : 0= 0(Cha) +0 ranks * Jump : -1 = -1(Str) +0 ranks Listen : 6= 0(Wis) +4 ranks +2(racial/feat...) * Move Silently : 7 = 3(Dex) +4 ranks + Open Lock : 7= 3(Dex) +4 ranks Perform : 4 = 0(Cha) +4 ranks Search : 5= 1(Int) +4 ranks Sense Motive : 0= 0(Wis) +0 ranks +* Sleight of Hand : 7= 3( Dex) +4 ranks Spot : 0= 0(Wis) +0 ranks x2* Swim : -1= -1(Str) +0 ranks +* Tumble : 4= 3(Dex) +1 ranks Use Rope : 3= 3(Dex) +0 ranks
* Armor Check Penalty Applies cc Cross Class Skill +Cannot Use Unless Trained
Flaw 1 Dishonest +1 to bluff -2 to diplomacy [ Glorn is a compulsive liar] Flaw 2 Skinny +1 escape artist check, -2 on STR checks vs bull rush & overrun Trait 1 Slippery
+1 escape artist check ,-1 against others grapple check
Class abilities- sneak attack 1d6; trapfinding Racial abilities-low light vision; weapon familiarity
[gnome hook hammer]
Worn: Leather armor 7 lbs Wielded : Crossbow, light (4 lbs) & 10 bolts (1 lb)= 5 lbs; Gnome hook hammer 6 lbs Equipment: 4 lbs [back pack 1 lb, bedroll 1 lb, 4 days rations 1 lb, thieves tools 1 lb] Total Weight: 22 lbs [light load] Carrying capacity : Light load :22.5 Medium Load :45 Heavy load :67.5 Lift over Head 67.5 Lift off ground : 135 Push or drag : 337.5 -------------------------------------------------------------------------------- Wealth : Money : ___ PP ; 98 GP ; 9 SP ; ___ CP -------------------------------------------------------------------------------- Movement : 20 ft Base Speed : 20 ft Normal Speed: 20 ft AC Penalty: -4 Maximum DEX Bonus: +6 -------------------------------------------------------------------------------- Magic Spell Like Abilities Speak with animal [burrow only] 1/day Dancing lights 1/day DC 11 will 10 + lvl 1 + Cha 0 Ghost sound 1/day DC 11 will 10 + lvl 1 + Cha 0 Prestigidation 1/day DC 11 will 10 + lvl 1 + Cha 0 **+1 caster level for gnomes casting illusion spell or SLA -------------------------------------------------------------------------------- Character History :
Glorn was born to the parents of Gnock and Gnene Glooberstan in the small town of Tokushina in the Northwest territory of Kanawaza. His father Gnock was a hunter and bow maker. His mother a medicine woman. From a small child his father wanted him to follow his foot steps but Glorn found bow making boring and hunting difficult although he enjoyed shooting his crossbow. In fact he became very good at it. Glorn was a curious child and loved to explore the mountains he grew up in, sometimes staying away from home from sunrise to sunset. At times he would even stay out all night of course with the permission of his parents and then close to their burrow. Glorn was also fond for pulling pranks. Oh how he loved to laugh, usually at someone's expense. You never knew when he would do it but it was always at very inopportune times. At age 20 Glorn traveled with his father and mother to the nearby city of Lyonsal for supplies for his mother and about halfway there they were robbed by human bandits. His father managed to kill 2 bandits before he was killed. His last words were "Please don't hurt my wife and child." After killing his father, the bandits executed his mother and beat Glorn within an inch of his life and left him for dead. Two days later Glorn was found by a small contingent of soldiers and taken to Lyonsal for healing where he spent many days recovering from his ordeal. He did not know his mother and father were dead but he knew they must be. Glorn was young and never being away from his home aside from the mountains did not know his way back. He also feared the road until he was smart and strong enough to travel by himself which he did 5 years later. Upon returning to his home he found nothing. Everything was gone as if it had been erased from the land. With nothing to hold him back, he returned to Lyonsal. At age 26 with nothing to his name but the clothes on his back he did what he had to do. And since he harbored a hatred for humans, he took what he needed from them and they never knew the difference. Making a life living on the streets stealing and husteling what he could. Glorn has never killed anyone by accident or on purpose but if they are human the thought
crosses his mind frequently. Even after 40 years he still searches for the ones responsible for his parents murder. The only thing he remembers about the
killers was the tattoo they had on the left hand by the wrist. A small spider on top of the hand over the middle finger. When he finds the ones responsible for
his parents death he will kill them.
----------------------------------------------------------- Exp Record 5-1: 100 xp (guard evasion P1) 5-2: 100 xp (guard evasion P2) 6-19: 1800 xp (Rogue stuff and quest)
Last Edited By: Julian Delphik
06/19/08 12:26:19.
Edited 4 times.
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Julian Delphik |
Vallen (approved) | ||
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Character Name : Vallen
Attributes : (note: include the modifier after each score) Strength : 8 (-1) Dexterity : 10 (+0) Constitution : 10 (+0) Intelligence : 18 (+4)
Health : Hit Points : 4 Armor and defense : Armor Class : (base 10 + Dex + Race/Size + Armor + Shield) 10 Flatfooted Armor Class : (AC - Dex) 10 Touch Armor Class : (base + Dex + Race/Size + deflection bonus(if any)) 10 Special Armor Class Notes : Save Bonuses : Save vs. Fortitude : (base + Con + misc ) (+0) Save vs. Reflex : (base + Dex + misc) (+0) Save vs. Will : (base + Wis + misc) (+2) Special Save Notes : Combat Statistics : Initiative Modifier : (dex+misc) +0 Base Attack Bonus : +0 Melee Attack Bonus : -1 Ranged Attack Bonus : +0 Special Combat Notes : Weapons : Dagger : -1\ 1d4-1 \ 19-20/X2 \ slashing+piercing - Dagger (When thrown) 0\1d4-1\19-20/X2\ piercing Quarterstaff: -1\ 1d6-1/1d6-1\ X2\ Bludgeoning Skills : (Name: Total Mod = (Ability) + # ranks + (racial/feat) cc) Concentration : 4 = 0(Con) +4 ranks
+ Decipher Script : 8 = 4(Int) +4 ranks + Knowledge (Arcana) : 8 = 4(Int) +4 ranks + Knowledge (Religion) : 8 = 4(Int) +4 ranks + Profession (Undertaker) : 4 = 0(Wis) +4 ranks + Spellcraft : 8 = 4(Int) +4 ranks Traits & Flaws : Feats : Scribe Scroll (Wizard) Eschew Materials (1st level) Spell Focus (Necromancy) Racial and Class Skills, Abilities & Features : Specialist (necromancy) banned schools: Illusion and Transmutation +2 Spellcraft bonus to learn Necromancy school spells Summon Familiar - Raven - 'Zalera' Spells Spells per day Equipment & Gear (include weight of individual items and total weight) Total Wealth : Worn : Scholar's Outfit: 6lbs (complete with cap, belt, soft shoes, cape: All jet black with emerald green) (only wears during certain things, parties, galas, etc...) Worn: Dagger: at belt 1lb Wielded (weapons and shields) : Quarter staff: 4lbs Total Weight: 5lbs, 11lbs when in Scholars outfit Carrying capacity : Light load :0-26lbs; Medium Load : 27-53; Heavy load : 54-80 -------------------------------------------------------------------------------- Wealth : Money : ___ PP ; _8_ GP ; ___ SP ; ___ CP -------------------------------------------------------------------------------- Movement : Base Speed : 30 Normal Speed (including penalty for armor or encumbrance load, if any) : 30 AC Penalty (for armor or encumbrance load, whichever figure is worse) : 0 Maximum DEX Bonus (for armor or encumbrance load, whichever figure is worse) : N/A -------------------------------------------------------------------------------- Magic : (include spells known, spells per day (Qty.), Spellbook and Memorized spells) Caster Level : 1 DC Modifier for Spellcasters (by Level) : (spell lvl+Intelligence modifier+10) Lvl 0: 14(16 for Necromancy) Lvl 1: 15(17 For Necromancy) -------------------------------------------------------------------------------- Character History : Raised on the island that allows the great city of Nagoya to call it's home Vallen's family for generations have been known for thier cemetary services. Raised around the dead and learning to embalm, and preserve dead flesh can only lead to one having a desire to wonder what is beyond the grave. Instead of following in his father's footseteps and becoming a cleric Vallen took to books and research when not bleeding out dead bodies, stuffing them with different embalming fluids, or creating other alchemical items to help with preservation, after many years and using saved up money to buy spell scrolls and a spell book Vallen took to teaching himself magic. He wasn't exactly alone, however, his mother, secretly hiding her own magical abilities from Vallen's devout father, cleric of Pelor 'Advesary of all Evil'. His mother taught Vallen about spell casting from an arcane standpoint, and the religion of Nerull, expressing to Vallen how important it was that his father never learn of his or his mother's bent. Many years together had blinded the old fool's eyes towards his wife and because of his love for her never noticed her evil ways. Learning Religion from both parents, and about spell casting from both the arcane and divine aspects allowed Vallen to make his own choice as to what it was that he wanted to do with his life. Time to come out of the cellar and adventure, as Vallen could no longer live being around his father and his 'goody-goodness'....(Sorry, I don't know enough of the world history to come up with any place Vallen would have travelled to, or for what reason, so if you need me to start some where in particular that is fine by me)
Last Edited By: Julian Delphik
04/21/08 13:07:32.
Edited 2 times.
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Julian Delphik |
Kronk (approved) | ||
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Character Name : Kronk
Alignment : Chaotic Good
Gender : Male
Character Level : 2
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Attributes : (note: include the modifier after each score)
Strength : 20 (+5)
(-2) -------------------------------------------------------------------------------- Health :
Hit Points : 14
-------------------------------------------------------------------------------- Armor and defense :
Armor Class : 14 (base 10 + Dex + Race/Size + Armor + Shield)
Special Armor Class Notes :
-------------------------------------------------------------------------------- Save Bonuses : Save vs. Fortitude : 4/6=2+2/*2+6 when raging(base + Con + misc ) Save vs. Reflex : 1=0+1(base + Dex + misc) Save vs. Will : 0/+2=0+0/*0+2 when raging(base + Wis + misc)
Special Save Notes : +2 morale bonus to will when raging
-------------------------------------------------------------------------------- Combat Statistics :
Weapons : Weapon : Great Axe\+7 (+9 raged) \ 1d12+5 \ Crit.*3 \ slashing Weapon: Dagger\+6(+8raged)\1d4+5\Crit. 19-20/*2\ Piercing\10' range increment Weapon: Short bow\+0\1d6\Crit*3\Piercing\60' range increment -------------------------------------------------------------------------------- Skills :
Murky-Eyed
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Julian Delphik |
Pei Pei Ling (approved) | ||
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Character Name : Pei Pei Ling
Gender : Female
Character Level : 1st
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Strength : 10/ +0
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Hit Points : 5
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Armor Class : Dex [1] + Wis [3] + Base [10] = 14 Flatfooted Armor Class : 13
Special Armor Class Notes : Pei pei wears NO armor
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Save vs. Fortitude : 2+1 = 3
Special Save Notes :
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Initiative Modifier : 2 -6[flaw unreactive] = -4 Base Attack Bonus : 0 Melee Attack Bonus : +2 hands [0 flurry of blows] - +1 Kurki Ranged Attack Bonus : 0 [ flaw shaky -2 ranged] Special Combat Notes :
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Hands : +2 \ 1d6+1 \ x2 \ bludgeoning
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Skills :
Conc. [CON] 1 = 1 + 0 Escape [DEX] 4 = 1 + 3 Hide [DEX] 5 = 1 + 2 + 2 Know Local [INT] 1 = 0 + 1 Listen [WIS] 7 = 3 + 4 M.Silent [DEX] 5 = 1 + 2 + 2 Sense Motive [WIS] 4 = 3 + 1 Spot [WIS] 7 = 3 + 4 Tumble [DEX] 3 = 1 + 2
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Equipment & Gear (include weight of individual items and total weight) :
Medium Load :66 Heavy load :100 Lift over head : 100 Lift off Ground: 200 Push or Drag : 500
Run : 150
Maximum DEX Bonus (for armor or encumbrance load, whichever figure is worse) :
History:
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Julian Delphik |
Bohrs (approved) | ||
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Character Name : Bohrs
Gender : Male
Character Level : 1
Attributes : Strength : 13 (+1)
Armor and defense : Armor Class : 15 (base 10 + dex 4 + 0 + 2 Armor + Shield -1 Flaw)
Special Armor Class Notes :
Save Bonuses : Save vs. Fortitude : 1 (0 + 1 + misc )
Special Save Notes :
Combat Statistics : Initiative Modifier : 8 (4+4)
Special Combat Notes :
Weapons : Weapon : MAB \ dam. \ Crit. \ slashing or piercing or bludgeoning \ ammunition
Skills :
* Armor Check Penalty Applies
-------------------------------------------------------------------------------- Traits & Flaws :
Feats :
-------------------------------------------------------------------------------- Racial and Class Skills, Abilities & Features :
Class: Rogue
Skill Points at 1st Level (8 + Int modifier) ×4. Skill Points at Each Additional Level 8 + Int modifier. Weapon and Armor Proficiency
Sneak Attack
Trapfinding
Equipment & Gear
Equipment & Gear
Worn:
Wielded (weapons and shields) :
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Julian Delphik |
Senri (approved) | ||
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Character Name :
SenriCharacter Race : Half elf Character Class(es) : SoulKnife Alignment : Neutral Deity : --- Gender : Male Age : 17 Height : 5' 9" Weight : 178lb Eye : Brown Hair : Silver blue with beads Region : Yamagata City : Niigata Character Level : 1 EXP Points Gained : 0 EXP Needed For Next Level : 1000 Known Languages : Common, Elven
Intelligence : 10
Mind blade: +3\ 1d6+3\ 19-20*2\ slashing Dagger: M+3 R+2
\1d4+3\ 19-20*2\ Peircing
(Name: Total Mod = (Ability) + # ranks + (racial/feat) cc) Concentration : 5 = 1(Con) +4 ranks +x(racial/feat...) cc Craft (food): 4 = 0(Int) +4 ranks +x(racial/feat...) cc * Hide : 4 = 2(Dex) +2 ranks +x(racial/feat...) -x(CA) cc + Knowledge (Psionics) : 1 = 0(Int) +1 ranks +x(racial/feat...) cc * Move Silently : 4 = 2(Dex) +2 ranks +x(racial/feat...) -x(CA) cc + Profession (Cook) : 2 = 1(Wis) +1 ranks +x(racial/feat...) cc * Armor Check Penalty Applies cc Cross Class Skill +Cannot Use Unless Trained
Inatentaive: -4
spot and listen
Worn: (include the slot it is worn in) :15lb Wielded (weapons and shields) :1lb Total Weight: 64lb Carrying capacity : Light load : 86lb ;Medium Load : 173lb ;Heavy load :260lb -------------------------------------------------------------------------------- Wealth : Money : ___ PP ; 34 GP ; ___ SP ; ___ CP -------------------------------------------------------------------------------- Movement :30ft Base Speed :30ft Normal Speed (including penalty for armor or encumbrance load, if any) : 30 ft AC Penalty (for armor or encumbrance load, whichever figure is worse) : N/A Maximum DEX Bonus (for armor or encumbrance load, whichever figure is worse) : +8 -------------------------------------------------------------------------------- Character History : Senri does not seem to remember his history, nor does he seem to remember others that he has interacted with. The only link to his past seems to be a small book that he is often seen looking through, it does not have much but there are many flowers pressed inbetween the pages. The cover of the book bears an insignia, what looks like a fully bloomed Lotuse flower is imprented on the cover of the book. He does not remember the one who gave the book to him but she was his master, at an early age Senri was a servent in her house. At the age of 6 he was often put to work in the kitchens of the house often pealing potatos or other vegatibles, and cleaning. When he was 8 the house was attacked by a group of raiders, they killed anyone that fought them often just using numbers to overwhelm them. The only stole the valuables from the house leaveing the main residents alone accept for one young raider he decided he wanted a necklace that the lady of the manor was wearing. Stepping forward he brandished his sword at her and those around her, telling her that it would be a shame to ruin her neck to get to the necklace. She did not seem willing to give into the mans threats, Senri tried to come to her rescue. Standing in front of the man armes streched out he tried to act as a small barier to stop the man. He sturck Senri acrose the face with the back of his weapon knocking senri to the ground, then kicked him. This did not discourage senri as he regained his feet, though he was breathing hard his eyes glazed over white and he lunged at the man. His attack surprised him and killed him, but senri had lost controle as he could feel the power and the anger still boiling in him he struck out again. This time he hit a friend wounding them deply, as he turned to finish them off a voice came clear and pure to his ears. The voice of the mistress telling him to stop, and he did, letting the power slip from his thoughts and the anger from his mind. He looked around and moved over to the friend he had struck, as if he had no idea what had happened. After a bit of discusion the mistress gave Senri an eye patch, telling him that it will keep he should always wear it as it will keep his emotions in check. As she tied the eye patch to his head covering his scared left eye he smiled at her and hugged her, she just patted his head and kissed him on the forehead, telling him to go help clean up the mess. After that he seemed like he non of the raid ever happened like every day is a new day to him, as he did not speak he never expressed his feelings about others. Still after a few months the mistress gathered a few servents as her father was having her head over to another lords mannor to visit and possibly to arange a betrothal. The caravan was of moderat size as part of the expadition was also a trade between the two houses, as both enjoyed a profitable relationship. On the caravans way along a cliff road, a land slide blocked the path, and as they look it over the sound of hoof beats echo from behind as riders galloped full speed towards them. By the look of thier clothing there where raiders, more appeared on the cliff top above them preventing anyone from safly climbing the cliff to safty. Most the servents hid in the wagons letting the guards deal with the raider, though senri not know what all the sound was about looked out of the cart he was in. As a rider passed by a rope looped around senri's neck and he was yanked out of the cart as he grabbed on to the rope reflexivly to stop it from killing him. Still he was dragged away from the caravan, a spear struck the man in the back, as he pulled on the ropes the horse paniced and stepped off the cliff dragging senri down with them. Striking the water over 100 ft bellow all that could be seen was the spray of the surf and the rocks at the base of the cliff. A day later senri was washed up on shore near a delta, the people there found him and brought him back to town, since then he has grown up under the care of the town. He still says nothing but he is a strong back and will help any who ask him, with a nod and a smile he follows. |
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Julian Delphik |
Phirron (approved) | ||
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Character Name : Phirron BlackGlade Character Race : Elf, Were Wolf
Known Languages : Common, Elven
Intelligence : 11, +0
Weapon : Kukuri \ 1d4+2. \ 18-20*2. \ slashing
(Name: Total Mod = (Ability) + # ranks + (racial/feat) cc) * Climb : 3 = 2(Str) +1 ranks Concentration : 2 = 1(Con) +1 ranks Craft : 4 = 0(Int) +4 ranks + Handle Animal : 3 = -1(Cha) +4 ranks Heal : 3 = 1(Wis) +2 ranks * Hide : 4 = 3(Dex) +1 ranks * Jump : x = 2(Str) +0 ranks + Knowledge (Nature) : 2 = 0(Int) +2 ranks + Knowledge (Geography) : 1 = 0(Int) +1 ranks + Knowledge (Dungeneering) : 0 = 0(Int) +0 ranks Listen : 5 = 1(Wis) +2 ranks +2(racial/feat...) cc * Move Silently : x = 3(Dex) +2 ranks + Profession (Tracker) : x = 1(Wis) +0 ranks Ride : x = 3(Dex) +0 ranks Search : x = 0(Int) +0 ranks +2(racial/feat...) Spot : x = 1(Wis) +1 ranks +2(racial/feat...) Survival : x = 1(Wis) +1 ranks x2* Swim : 2 = 2(Str) +0 ranks Use Rope : 3 = 3(Dex) +0 ranks
Elves * +2 Dexterity, -2 Constitution. * Medium: As Medium creatures, elves have no special bonuses or penalties due to their size. * Elf base land speed is 30 feet. * Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. * Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. * Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. * +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. * Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. * Favored Class: Wizard. A multiclass elf's wizard class does not count when determining whether she takes an experience point penalty for multiclassing.
Were Wolf Level CR Special 1st +1 Wis +2, natural armor +2, alternate form (wolf), low-light vision, shapechanger subtype, werewolf feat (Track) 2nd +1 Alternate form (hybrid), wolf empathy, damage reduction (5/silver), werewolf feats (Iron Will, Weapon Focus [bite]) 3rd +2 Curse of lycanthropy, damage reduction (10/silver) Class Level 1st 1d8 +0 +2 +2 +0 2 + Int mod. Str +2, Con +2, natural armor +2, wolf abilities, bite 2nd 2d8 +1 +3 +3 +0 2 + Int mod. Dex +4, Con +2, scent, trip
light back pack 2, rope 5, water skin 4, rations 4, candles, Pen, oil 1, ink, parchment, pitons 5, sewing kit, patchwork leather 15, warhammer 4, shortsword 2, Kukuri 2. Total 45 LB Worn: (include the slot it is worn in) : back pack, weapons, armor Wielded (weapons and shields) : Warhammer, short sword, kukuri Total Weight: 45 Carrying capacity : Light load : 58 ;Medium Load : 116 ;Heavy load : 175 -------------------------------------------------------------------------------- Wealth : Money : ___ PP ; _26__ GP ; __8_ SP ; ___ CP -------------------------------------------------------------------------------- Movement : 30ft Base Speed : 30ft Normal Speed (including penalty for armor or encumbrance load, if any) : 30 AC Penalty (for armor or encumbrance load, whichever figure is worse) : NA Maximum DEX Bonus (for armor or encumbrance load, whichever figure is worse) : NA -------------------------------------------------------------------------------- Magic : NA Caster Level : NA DC Modifier for Spellcasters (by Level) : NA --------------------------------------------------------------------------------
Last Edited By: Julian Delphik
10/13/09 13:15:35.
Edited 1 times.
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Julian Delphik |
Johnathan (approved) | ||
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Character Name : Johnathan
holy symbol 25
Cure light wounds (potion) 50
Cross bow (light) 35
History Back story: Born the bustard son of a powerful sorceress at an early age she was sent to study full time at a hidden shrine of Wee Jas where under Spartan like conditions she was trained in combat all day and studied all night (sort of like a Paladin) under the watchful eyes of Both the Priestesses of Wee Jas and ruby Knights (military arm of the church responsible for things like guarding temples, body guards , assassins, bounty hunters exc.) He is a dedicated warrior to his cause that treys his hardest to avoid having his comrades get killed if he can help it. He also strives to become a powerful leader within his order. Currently he is in town waiting to receive his next orders http://www.myth-weavers.com/sheetview.php?sheetid=119631 |
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